FiveM security: how to protect your scripts and the AI skill that applies it
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Secure FiveM scripts treat the client as untrusted: the server decides, validates every parameter, checks distance and applies cooldowns. This guide lists the mistakes cheaters exploit and the AI skill that applies these rules when it writes code.
FiveM security at the script level comes down to one rule: never trust the client. The game client runs on the player's machine and can be fully compromised. An executor can call any net event your resources register, with any arguments, from anywhere on the map. If you write server-side Lua for an economy, inventory, shop or job, this applies to you. The FiveM security skill gives your AI assistant the rules to write handlers that assume the client is lying.
What the FiveM security skill gives you
The SKILL.md is short on purpose. It states the core philosophy and four golden rules, then points to rules/events.md for the details on structuring and validating RegisterNetEvent and TriggerServerEvent.
- Server authority. The server dictates the truth. The client only requests actions.
- Never trust parameters. If a client says "give me $50", the server checks that the player earned it. The amount comes from server-side state, not from the event argument.
- Distance checks. Before looting, selling or any zone interaction, the server compares the player's position with the target.
- Rate limiting. Critical actions get a server-side cooldown or debounce so a spammed event does not run a thousand times per second.
This skill focuses on script-level defense. It is not a full anti-cheat product and does not replace one. It makes your own events harder to abuse, which no external tool can do for you.
Common mistakes with FiveM security
- Giving money or items from a client-sent amount. The handler reads
amountfrom the event and pays it. Symptom: a player shows up with millions after a night with an executor. Fix: compute the reward on the server from what the player did, and ignore any value the client sends. - No
sourcevalidation and no permission check. The event runs for whoever triggers it, without checking that the player is allowed to do that action or is in the right job. Symptom: anyone can open the police armory. Fix: resolvesourcefirst, load the player and verify the action is allowed for them. - No distance check. Shop, loot and NPC events fire from across the map. Symptom: a player sells at every shop at once without moving. Fix: get the player ped position on the server and reject the event if it is farther than a few meters from the target.
- No cooldown. The event can be triggered in a loop. Symptom: duplicated rewards and lag for everyone. Fix: keep a per-player timestamp for critical events and drop anything that arrives before the cooldown ends.
- Client-side "anti-cheat" only. Checks like "is the player near the shop" live in the client script. They run on the compromised machine, so a cheater removes them. Fix: keep client checks for UX, and repeat every check that matters on the server.
Why AI assistants get FiveM security wrong
A generic assistant learned from thousands of public FiveM scripts, and most of them trust the client. Ask it for a "sell items" event and you get a handler that takes item and price from the client and pays it. It works in testing and it is an open door. Assistants also put distance and permission checks in the client because that is where the examples put them.
The FiveM security skill flips the default. The assistant reads the golden rules and rules/events.md before writing a handler, so it validates source, derives amounts from server state, checks distance on the server and adds cooldowns for critical actions. The starting point becomes a handler that assumes the client is hostile.
Install the FiveM security skill in 30 seconds
- Click "Download SKILL.md" at the top of this page.
- Unzip it into the skills or rules folder of your AI tool. The install section below shows the exact path for Claude Code, Cursor and VS Code.
- Ask the assistant for something concrete, like "write the server event for selling fish at the docks", and check that it validates
source, checks distance on the server and computes the payout without trusting a client-sent price.
How to install this skill
Download the zip, unzip it, and place the folder where your tool loads skills or rules. The exact path depends on the tool:
Claude Code
Unzip into .claude/skills/fivem-security/ inside the project (the folder must contain SKILL.md). For every project, use ~/.claude/skills/fivem-security/ instead.
Cursor
Cursor loads project rules from .cursor/rules/. Add a rule file there that points to the unzipped skill, or paste the contents of SKILL.md and the rule files into a rule. The format is .mdc with frontmatter and changes between versions, so check the docs for your version.
VS Code / Copilot
Copilot reads instruction files from .github/instructions/*.instructions.md. Copy SKILL.md there with an applyTo glob for your Lua files, and keep the rule files next to it.
The SKILL.md file
This is the file your AI assistant reads. It links to the rule files bundled in the download.
🛡️ FiveM Security & Anti-Exploit Principles
This skill provides architectural guidance for securing FiveM resources against common cheats, unauthorized event triggers, and malicious data manipulation.
Core Philosophy: NEVER TRUST THE CLIENT.
The client is in the hands of the user, which means it can be fully compromised. Every action that affects the game state, economy, or other players MUST be validated on the server.
📂 Core Concepts & Rules
Detailed rules are broken down into specific topics within the rules/ directory:
- events.md: How to properly structure and validate
RegisterNetEvent/TriggerServerEventto prevent unauthorized execution.
⚠️ The Golden Rules of FiveM Security
- Server Authority: The server dictates the truth. The client only requests actions.
- Never Trust Parameters: Always validate arguments sent from the client (e.g., if a client says "give me $50", the server must check if the client earned it, not just blindly accept the amount).
- Distance Checks: Always check the distance on the server side before allowing an interaction (e.g., looting, selling, entering a zone).
- Rate Limiting: Prevent event spamming by implementing server-side cooldowns or debouncing for critical actions.
Frequently asked questions
- No. The platform protections target the client and known cheat tools. They do not validate the events your own scripts register. If your server handler trusts a client-sent amount, an executor can call it and nothing stops it. Your server code has to validate.
- Less critical, but not zero. A pure client script that changes local visuals affects only that player. Any event that reaches the server, even from a cosmetic script, must be validated on the server, because a cheater can trigger it with any arguments.
- Yes, with a manual step. The SKILL.md and its rules folder are plain markdown, so you can paste them into the conversation as context. Native skill support is for Claude Code, Cursor and VS Code.
Is FiveM's built-in anti-cheat enough?
Do I need to secure client-only cosmetic scripts?
Can I use this skill with ChatGPT?
Related guides
Longer reads from the FiveAI blog on the same topic.